result_log "result_logs/$(HOSTNAME)_$(USERNAME)_$(TIMESTAMP).csv" // A config file can have any number of "benchmark_run" blocks. One // block equals to one benchmark run launched from GUI. benchmark_run { loop_count 100 // Default value is true. enable_ppu false // Possible values: "custom", "entry", "performance", "high", "extreme" preset custom // Custom settings for "custom" preset reside inside "custom_settings" block. // If any other preset is selected, this block is ignored. custom_settings { resolution 1360x768 flush_on_low_fps true // Possible values: "optimal", "anisotropic" texture_filtering optimal // If "anisotropic" texture filtering is selected, this defines // the maximum level of anisotropy. max_anisotropy 8 // Possible values: "entry", "performance", "high" and "extreme" texture_quality performance // Possible values: "entry", "performance", "high" and "extreme" shadow_shader_quality performance // Possible values: "entry", "performance", "high" and "extreme" shadow_resolution_quality performance // Possible values: "entry", "performance", "high" and "extreme" shader_quality performance // Interpreted as 1:N. For example, this means scale of 1:4. post_fx_scale 2 disable_bloom false disable_streak false disable_anamorphic_flare false disable_ghost false disable_lenticular_halo false disable_motion_blur false disable_dof false disable_fog false disable_color_noise false disable_gpu_simulations true } // By default, all tests are included in the run. graphics_test_1 false graphics_test_2 true cpu_test_1 false cpu_test_2 false feature_test_1 false feature_test_2 false feature_test_3 false feature_test_4 false feature_test_5 false feature_test_6 false }